Kakuro guides

How to solve kakuro

Kakuro is the number crossword. Fill every run of white squares so it adds up to the clue at its head, using the digits 1 to 9, and never let the same digit turn up twice inside one run. That is all of it. In Catkuro those digits are nine cats, so a finished run is less a sum than a row of friends sitting exactly where they belong.

These three guides go in order: the rules and a first solve, then the patterns that make big grids fall, then a chart you can keep open beside the board. Take them at whatever pace suits you. The cats are famously patient, right up until they are not.

Why kakuro is worth learning

If sudoku is already a habit, kakuro is the obvious next one. The no-repeat rule will feel like home, and the clue sums stack a second kind of reasoning on top of it, so a cell can be settled two different ways and you get to choose which. The arithmetic itself never grows past adding a few small numbers. Nothing here is a math test. The pleasure is watching a grid that looked shut quietly open.

The puzzle has been in newspapers and puzzle magazines for decades under a pile of names, Cross Sums and Kakkuro among them, and a properly set grid gives back exactly what a good crossword does: a slow, patient unknotting that never once asks you to guess. It also happens to suit the company of a cat. One of you works the crossings, the other supervises from the arm of the chair, and between you the board gets finished.

Practice makes permanent

Catkuro has 2,000+ free puzzles, a twenty-five-chapter ramp that starts about as small as a kakuro can get, and helpers that put exactly the combinations these guides teach right under the board. Start with four cats and bring five more home through Act 1, and no ad ever interrupts a solve.